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LYCANTHROPES
Lycanthropes in Between are not monsters—they are river and mountainborn guardians, shaped by old pacts with the water. Their shifting is tied to instinct, emotion, and season. Their senses are tuned to the land like tuning forks struck against stone. They are the first to feel when something is wrong in the forest and the last to back down from protecting the people they claim as their own.
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WITCHES
Witches are the living conduit between Appalachia and the unseen world beneath it. Their magic is inherited, bargained for, or awakened by trauma or calling. Some draw from stones, some from bone, some from hearthfires or the roots of dying trees—but all of them owe something to the spirits who taught them. Witches hold the oldest lore, and when the magic falters, the whole town feels the tremor.
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GIFTED + HUMAN
Gifted humans are the in-between folk—mostly ordinary, except for the way the world leans toward them. They hear ghosts in static, taste storms before they break, pick out lies like burrs under the tongue. Their gifts are unpredictable, sometimes unwanted, and deeply personal. Many don’t realize what they are until the town itself takes notice. Humans, well, humans are what make the world go round.
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SUNDRY
Ruin attracts things that don’t fit clean categories. Fae slip between trees on moon-wet nights; revenants wander roads that no longer exist; hollow-born echoes of the past brush against living skin. Old gods sleep uneasily under the hills, and stranger beings—made of mist, rot, starlight, or hunger—occasionally crawl through thin places. These sundry creatures are rarely named, rarely understood, and never, ever harmless.
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